Phasmophobia continues to evolve with every major update—and so do its ghosts. With over two dozen spectral entities in the game, each ghost brings a unique blend of behavior, evidence, and threat level. Understanding which ones are unpredictable killers and which are mere nuisances is key to surviving your next contract.
This guide ranks every ghost in Phasmophobia based on how lethal, erratic, and easy (or difficult) they are to identify. Whether you’re a solo investigator or squad veteran, knowing which ghosts demand serious caution can make the difference between a perfect run and a ghostly demise.

Table of Contents
👻 S-Tier: The Apex Threats
These are the ghosts that are either lethal, deceptive, or nearly impossible to predict. They pose the highest danger, especially in small maps or with unprepared teams.
🧟♂️ The Mimic
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Strength: Can imitate the behavior of any other ghost and fake ghost orb evidence.
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Why It’s Dangerous: You can never fully trust your evidence with a Mimic. Misidentification is easy, and its behavior can change rapidly mid-investigation.
😈 Demon
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Strength: Initiates hunts as early as 70% sanity; minimal cooldown between hunts.
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Why It’s Dangerous: It doesn’t wait for low sanity and can hound you relentlessly. Perfect crucifix placement is vital when dealing with this ghost.
👁️ Deogen
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Strength: Always knows where players are; moves fast until near its target.
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Why It’s Dangerous: If you’re caught in the open, it can be lethal. Its weakness—slowing near players—only helps if you can loop it.
🧟 A-Tier: High-Risk, Regular Killers
A-tier ghosts bring intense pressure, but with sharp awareness and quick thinking, they can be managed.
😨 Moroi
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Strength: Drains sanity rapidly after Spirit Box contact; moves faster at lower sanity.
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Why It’s Dangerous: Long investigations make this ghost faster and more aggressive—time is not on your side.
⚡ Raiju
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Strength: Gains insane speed near electronics.
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Why It’s Dangerous: In tech-heavy setups, Raiju becomes a blur. You’ll need to be extremely cautious with gear placement.
💀 Revenant
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Strength: Very fast when targeting someone.
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Why It’s Dangerous: Nearly impossible to outrun unless you break line of sight quickly.
🌀 Poltergeist
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Strength: Throws multiple objects at once, draining sanity.
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Why It’s Dangerous: High object density = high activity. Can push teams into early hunts if ignored.
🗣️ Yokai
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Strength: Hunts from high sanity if players talk nearby.
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Why It’s Dangerous: Punishes voice chat users—coordination becomes a risk.
⚖️ B-Tier: Situational Threats
These ghosts have distinct behaviors that are dangerous only under specific conditions or require sharper observation.
🎯 Banshee
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Strength: Targets one player at a time.
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Why It’s Dangerous: Focused hunts make solo players especially vulnerable. Crucifix is more effective against them.
🧬 Obake
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Strength: Rare fingerprint variations.
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Why It’s Dangerous: Misleading evidence can confuse teams, but sharp-eyed investigators will catch it.
⏳ Thaye
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Strength: Starts hyperactive, weakens over time.
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Why It’s Dangerous: Early aggression can throw players off balance. Be patient, and it becomes easier.
🔥 Onryo
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Strength: Starts hunts after extinguishing flames.
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Why It’s Dangerous: Candle placement becomes a defensive strategy. Neglect this, and Onryo strikes early.
⚙️ Jinn
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Strength: Moves faster with active breaker and line of sight.
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Why It’s Dangerous: Easily neutralized by shutting off power. Lethal only if ignored.
📷 Phantom
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Strength: Reduces sanity when seen; hard to photograph.
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Why It’s Dangerous: Psychological warfare. Predictable in behavior, but frustrating to confirm visually.
🧊 C-Tier: Moderate Menaces
These ghosts have quirks, but don’t stand out as consistently lethal.
❄️ Hantu
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Strength: Faster in freezing rooms.
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Why It’s Dangerous: Monitor temps carefully. Ignoring climate control leads to swift hunts.
🦶 Wraith
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Strength: Teleports to players; no footprints.
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Why It’s Dangerous: Spooks players but doesn’t hunt more often than others.
👂 Myling
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Strength: Quieter during hunts.
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Why It’s Dangerous: Hard to detect with sound, but standard behavior overall.
🎥 Goryo
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Strength: DOTS only visible via camera at a distance.
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Why It’s Dangerous: Time-consuming to confirm, but not more deadly than average.
🕯️ D-Tier: Low-Pressure Entities
These ghosts are predictable, manageable, and ideal for beginners.
👻 Spirit
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Strength: None.
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Why It’s Dangerous: It isn’t. Smudge sticks disable it longer than any other ghost.
🙈 Shade
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Strength: Extremely shy.
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Why It’s Dangerous: Rarely hunts while players are nearby. Can be tricky to provoke, but not lethal.
🌌 Mare
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Strength: Thrives in darkness.
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Why It’s Dangerous: Keep the lights on, and its threat level drops drastically.
🎭 Oni
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Strength: High activity, easy to spot.
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Why It’s Dangerous: It isn’t. Active and noisy, making it one of the most predictable ghosts.
🎯 Need a Boost in Phasmophobia?
If you’re struggling with high-stakes hunts or trying to improve your ghost identification speed, GladiatorBoost’s Phasmophobia Boosting services are designed to help you dominate the supernatural. Our services include:
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Custom lobbies with coaching to sharpen your skills
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Assistance with challenge mode completions
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Achievement unlocking and advanced tips to outmaneuver even S-tier threats
Whether you’re new to the hunt or aiming to go pro in ghost investigations, GladiatorBoost ensures you’re equipped to handle any entity that crosses your path.
👁 Final Thoughts
Phasmophobia thrives on tension, unpredictability, and strategic deduction. But not all ghosts are created equal. From The Mimic’s deception to Oni’s telegraphed tantrums, understanding where each ghost stands on the threat scale gives you a crucial advantage in every contract.
Keep your sanity high, gear up wisely, and remember: some ghosts are here to scare, but others are here to hunt.
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