ARC Raiders: Pinpointing Every ARC Machine Weak Spot (Complete 2025 Guide)
ARC Raiders throws players into a hostile warzone filled with mechanical predators designed to overwhelm, flank, and crush anything standing in their path. Whether you’re roaming the Rust Belt alone or fighting alongside fellow Raiders, knowing where to shoot is the difference between a clean takedown and a squad wipe. This guide breaks down every known ARC Machine weak point, explains how to exploit each flaw efficiently, and provides practical combat tips so you can dismantle even the most intimidating machines with confidence.
Table of Contents
Understanding ARC Machine Weaknesses

Every automaton in ARC Raiders is built with structural vulnerabilities—exposed thrusters, fragile internal cores, or armored joints that crack under sustained force. Some weaknesses are immediately visible, while others only appear during specific animations. Learning to recognize these moments allows you to conserve ammo, burst down high-value targets quickly, and maintain your flow in prolonged firefights.
Below is a detailed breakdown of each ARC Machine currently found across the Rust Belt and how to eliminate them fast.
Common ARC Machines & Their Weak Points
Wasps – Outskirts / Common
Wasps are small, persistent aerial units.
Weak Point: All four propellers.
Fast Kill Tip: Destroy any two propellers—light ammo works fine. Once disabled, Wasps crash and self-destruct on impact.
Hornets – Outskirts / Common
More aggressive than Wasps, Hornets rely on rear propulsion.
Weak Point: The two exposed back propellers.
Fast Kill Tip: Aim for the rear fans for optimal damage. If frontal shields block you, use heavy ammo to strip the plating first.
Snitch – Outdoors / Uncommon
Snitches alert nearby machines if not eliminated quickly.
Weak Point: Three circular white plates surrounding the body.
Fast Kill Tip: Shoot two plates with heavy ammo before it begins signaling reinforcements.
Pop – Indoors / Common
Fragile spheres that burst on contact.
Weak Point: Entire body.
Fast Kill Tip: Light ammo takes them out instantly—don’t waste resources here.
Fireball – Indoors / Common
A walking flame trap waiting to ignite intruders.
Weak Point: White interior exposed during its fire attack.
Fast Kill Tip: Wait for its casing to open, then shoot the interior for a guaranteed one-shot.
Tick – Indoors / Common
Close-range suicide bots.
Weak Point: Entire body.
Fast Kill Tip: Any bullet or a quick melee swing destroys them immediately.
Turret – Indoors / Uncommon
Stationary, but heavy-hitting.
Weak Point: Body behind the central barrel.
Fast Kill Tip: Two well-placed heavy ammo shots neutralize it quickly.
Uncommon & Rare ARC Machines
Rocketeer – Outdoors / Uncommon
A mobile aerial platform with rocket capabilities.
Weak Point: Four thrusters & upper eye region.
Fast Kill Tip: Blast armor off one thruster using heavy ammo. Once exposed, normal rounds deal full damage and drastically limit its mobility.
Leaper – Outdoors / Rare
Fast, agile, and extremely dangerous if left unchecked.
Weak Point: Central eye & four legs.
Fast Kill Tip: Use heavy ammo to crack the eye’s protective shell. Grenades, especially Blaza types, excel at shredding its HP once exposed.
Bastion – Outdoors / Rare
Heavily armored with devastating long-range output.
Weak Points: Yellow leg joints & canister on back of head.
Fast Kill Tip: Break one joint using Hullcracker rounds to stagger the Bastion. When it collapses, circle behind and unload on the yellow canister for massive burst damage.
Bombardier – Outdoors / Rare
Similar to Bastion but supported by Spotters.
Weak Point: Same as Bastion—legs & head canister.
Fast Kill Tip: Initiate the fight with a Wolfpack to bypass mortar spam and quickly disable its movement.
Sentinel – Outdoors / Rare
A roaming heavy turret variant.
Weak Point: Area behind its firing barrel.
Fast Kill Tip: Heavy ammo from a distance works best. If you’re close, explosives can delete it before it stabilizes.
Shredder – Indoors / Stella Montis
A fast-moving indoor drone.
Weak Point: Thrusters.
Fast Kill Tip: Fire heavy ammo directly into its thrusters for an immediate takedown.
Very Rare & Ultra Threat ARC Machines
ARC Surveyor – Outdoors / Very Rare
A reconnaissance unit that deploys a massive beacon.
Weak Point: Beacon module exposed during transmission.
Fast Kill Tip: When the Surveyor releases its blue beacon, rush in and shoot the opened module for huge damage. Follow up with a Showstopper to disable its armor, then unload with heavy rounds.
Queen – Outdoors / Ultra Rare
Towering and lethal, the Queen is built to outlast entire squads.
Weak Points: Legs (beneath armor) & head region.
Fast Kill Tip: Strip the leg armor first to expose the skeletal structure beneath. Once visible, the weak tissue takes high damage. Keep pressure on the head for additional burst potential.
Matriarch – Outdoors / Ultra Rare
One of the deadliest machines in ARC Raiders.
Weak Point: Red core inside the head.
Fast Kill Tip: Remove the frontal armor plates or wait for its shield animation. If you’re skilled, hop onto its head and wait for the core to emerge. Focus fire and attach a Deadline mine for brutal damage during its vulnerability phase.
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