Collectible intel is one of the most important systems in Call of Duty: Black Ops 7 Zombies, providing deeper lore, hidden map mechanics, and additional progression rewards. The Paradox Junction Zombies map contains 18 pieces of Zombie Intel, spread across two alternating versions of Nuketown: Clean Nuketown and Destroyed Nuketown.
These collectibles include:
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10 Audio Logs
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3 Documents
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5 Artifacts
Collecting every intel item rewards players with 10,000 XP and a special Paradox Junction Intel Calling Card, while also revealing critical narrative details tied to the timeline anomaly affecting Nuketown.
This guide walks through every Paradox Junction Zombie Intel location, explaining exactly where to find each collectible and what steps are required to unlock them.
Many players prefer to complete collectibles during early rounds while working on weapon challenges or camo progression. If you’re grinding multiple objectives simultaneously, services like CoD BO7 Boosting can help accelerate weapon levels and Zombies progression so you can focus on exploration and intel hunting.
Table of Contents
- 1 All Audio Log Locations in Paradox Junction (10/10)
- 1.1 Audio Log #1 – “The Search Begins”
- 1.2 Audio Log #2 – “Run Aground”
- 1.3 Audio Log #3 – “Live Air”
- 1.4 Audio Log #4 – “Dead Air”
- 1.5 Audio Log #5 – “Head Cannon”
- 1.6 Audio Log #6 – “Makin’ It Right”
- 1.7 Audio Log #7 – “Before Times”
- 1.8 Audio Log #8 – “Storm Coming”
- 1.9 Audio Log #9 – “Trickery”
- 1.10 Audio Log #10 – “Aftermath”
- 2 All Document Locations in Paradox Junction (3/3)
- 3 All Artifact Locations in Paradox Junction (5/5)
- 4 Tips for Collecting All Zombie Intel Faster
- 5 Final Thoughts
All Audio Log Locations in Paradox Junction (10/10)

Audio Logs make up the largest portion of collectibles in Paradox Junction. These recordings provide narrative context around the experiments and timeline distortions occurring within the map.
Most of them are accessible early in the match and are tied to recognizable locations throughout Nuketown.
Audio Log #1 – “The Search Begins”
Location: Destroyed Nuketown – Yellow House Bedroom
In the Destroyed Nuketown version of the map:
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Enter the Yellow House.
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Go upstairs to the bedroom.
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Look for the broken bunk bed.
Interact with the bunk bed to collect the first audio log.
Because this location is accessible early in the match, it’s recommended to grab it during the opening rounds before zombie density increases.
Audio Log #2 – “Run Aground”
Location: Destroyed Nuketown – Green House Upstairs
Travel to the Green House in Destroyed Nuketown.
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Go upstairs into the bedroom.
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Look for the cabinet positioned beside the window.
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Interact with the cabinet to obtain the second audio log.
Players often grab this intel while rotating between houses during early training routes.
Audio Log #3 – “Live Air”
Location: Clean Nuketown – Yellow House Backyard
In the Clean Nuketown timeline, head behind the Yellow House.
Look for the brick oven area in the backyard. The audio log is located on a stone slab near the oven.
Interact with it to collect the recording.
Audio Log #4 – “Dead Air”
Location: Destroyed Nuketown – Green House Deck
This intel piece is located outside the Green House.
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Walk onto the rear wooden deck.
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Approach the deck railing.
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Interact with the railing to trigger the audio log.
Audio Log #5 – “Head Cannon”
Location: Clean Nuketown – Trinity Avenue
Travel to Trinity Avenue in the Clean Nuketown version.
Near the Pack-a-Punch machine, you’ll see a truck parked along the road.
The audio log can be found on the hood of this truck.
Interact with the hood to collect the recording.
While exploring this area, many players also work toward weapon camo unlocks. If you’re focused on cosmetic progression, you may consider options to Buy Camos in BO7 to skip some of the longer grinding requirements.
Audio Log #6 – “Makin’ It Right”
Location: Destroyed Nuketown – Trinity Avenue
In Destroyed Nuketown:
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Head to Trinity Avenue.
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Locate a parked car positioned across from Pack-a-Punch.
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Interact with the car hood to collect the audio log.
Audio Log #7 – “Before Times”
Location: Destroyed Nuketown – Yellow House Backyard
Move behind the Yellow House in Destroyed Nuketown.
Near the yellow shed, you’ll find a chalk drawing on the wall.
Interact with the chalk drawing once to activate it, then interact again to obtain the audio log.
This chalk system is important because it unlocks additional intel later in the sequence.
Audio Log #8 – “Storm Coming”
Location: Clean Nuketown – Green House Backyard
In Clean Nuketown, head behind the Green House.
In the garden area, look at the white fence where another chalk drawing appears.
Interact with it to collect the eighth audio log.
Audio Log #9 – “Trickery”
Location: Destroyed Nuketown – Trinity Avenue
This audio log becomes available only after collecting Audio Logs #7 and #8.
Return to Trinity Avenue in Destroyed Nuketown.
Look for a chalk drawing along the street area and interact with it to obtain the ninth recording.
Audio Log #10 – “Aftermath”
Location: Clean Nuketown – Cul-De-Sac Sign
The final audio log is part of the chalk chain sequence.
After collecting logs #7, #8, and #9, go to the “Welcome to Nuketown” sign in the Cul-De-Sac.
Walk behind the sign and interact with the chalk drawing to unlock the final audio log.
All Document Locations in Paradox Junction (3/3)
Documents provide written intel pieces that reveal character motives and background events related to the Paradox Junction anomaly.
Document #1 – “Paper Hearts”
Location: Destroyed Nuketown – Green House Living Room
Enter the Green House in Destroyed Nuketown.
Inside the living room, locate the table near the staircase.
The document sits on this table and can be collected by interacting with it.
Document #2 – “Helpful Information”
Location: Clean Nuketown – Yellow House Kitchen
In Clean Nuketown:
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Enter the Yellow House.
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Walk into the kitchen.
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Check the kitchen table.
The second document is located on the table.
Document #3 – “Wanted Man”
Location: Trinity Avenue (Unlocked Area)
After unlocking Pack-a-Punch, you can access Trinity Avenue.
Immediately after entering the area, look to the left-side fence.
A wanted poster attached to the fence contains the final document.
All Artifact Locations in Paradox Junction (5/5)
Artifacts are the most complex intel pieces in the map because they are tied to gameplay mechanics, Easter Egg steps, or special interactions.
Artifact #1 – Sidewalk Chalk
To obtain this artifact, players must open a hidden garage on Trinity Avenue.
First, locate the ARC-XD Remote, which can spawn in one of three places:
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Yellow House Garage shelf
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Green House Backyard near the perk machine
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Trinity Avenue cement blocks near Pack-a-Punch
Once you interact with the remote, you’ll take control of an ARC-XD drone.
Drive the drone up the ramp into an out-of-bounds section, jump over the crates, and detonate the drone against the closed garage door.
This explosion unlocks the garage.
Enter the garage and interact with the corpse inside to spawn the Sidewalk Chalk artifact.
Artifact #2 – Sundergat
The Sundergat artifact is obtained by upgrading the Blundergat.
Steps include:
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Acquire the Blundergat weapon.
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Stay in Destroyed Nuketown.
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Locate the Tortured Zombie trapped inside a fire tornado.
The zombie may appear in:
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Green House Backyard
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Yellow House Backyard
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Trinity Avenue
Lead this zombie to the Truck Interior and eliminate it using the Blundergat across three rounds.
Afterward, use the Blundergat upgrade workbench in Clean Nuketown to obtain the Sundergat and unlock the artifact.
Artifact #3 – Music Box
The Music Box is earned during the Paradox Junction main quest.
The key steps involve:
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Growing a tree in Clean Nuketown
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Lighting the Yellow House fireplace
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Completing a hopscotch puzzle
Once completed, a floating music box appears. Follow it until it returns to the fireplace to collect the artifact.
Artifact #4 – Headset
This artifact requires the Death Perception perk.
The headset spawns in Destroyed Nuketown in one of three locations:
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Cul-De-Sac near trash cans
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Upstairs in the Green House bedroom
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Yellow House Backyard fenced corner
Aim your weapon at the location until you see the red outline of the headset through the wall.
Pick it up to obtain the artifact.
Players often pair intel runs with weapon progression sessions. For faster leveling and unlocks, many players use BO7 Bot Lobby Service to farm kills and challenges efficiently while exploring maps like Paradox Junction.
Artifact #5 – Goggles
The final artifact is tied to another quest step.
In Destroyed Nuketown, head to Trinity Avenue.
Look toward a wooden pole with speakers attached near Pack-a-Punch.
Shoot the speakers and the Goggles will fall to the ground.
To retrieve them, you must activate the Wisp Tea perk, which allows the item to be collected.
Tips for Collecting All Zombie Intel Faster
Finding every collectible in Paradox Junction becomes significantly easier when you plan your route around early-round map access.
Helpful tips include:
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Grab house collectibles during Rounds 1–5.
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Complete chalk drawings in the correct order.
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Save artifact steps for when Pack-a-Punch is unlocked.
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Combine intel runs with weapon camo or leveling objectives.
Some players also prefer starting with high-progress profiles using BO7 Accounts for sale, which allows immediate access to advanced weapons, perks, and unlocks when tackling complex Zombies content.
Final Thoughts
Paradox Junction hides a surprising amount of story content within its 18 collectible intel pieces. By gathering all Audio Logs, Documents, and Artifacts, players can unlock additional lore, gain valuable XP, and earn a unique calling card tied to the map.
Because the collectibles are spread across both Clean Nuketown and Destroyed Nuketown timelines, exploring each version of the map carefully is essential.
With the help of this guide, you should now be able to locate every Zombie Intel item in Paradox Junction and complete your collection without missing a single piece.
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