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ESO Halls of Fabrication Trial Boost

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  • 🕒 Service Start Time: 1 – 6 Hours
    ✔️ Service Completion Time: We schedule ESO Trials daily. 99% of orders are completed on same day of purchase.

    ESO Halls of Fabrication Trial Boost: Dominate the Clockwork City

    Welcome to the ultimate guide to ESO Halls of Fabrication Trial Boost, where we will take you step by step through this challenging trial in The Elder Scrolls Online. Are you ready to conquer the Clockwork City and shut down the Assembly General? Look no further! At GladiatorBoost, we are passionate gamers who understand the struggle of finding reliable trial groups. That’s why we have assembled a team of skilled professionals to help you achieve victory in the Halls of Fabrication. With our ESO Halls of Fabrication Trial Boost service, you can obtain the coveted Automated Defense, Inventor’s Guard, Master Architect, and War Machine sets without the frustration of failed attempts and wasted time.

    What will I get?

    Your Ordered Halls of Fabrication Trial Full Run;

    All Loot from 11 Teammates;

    Average 84 Items from Veteran;

    Chance to get Perfected Items from sets: Automated Defense, Inventor’s Guard, Master Architect, and War Machine;

    “Divayth Fyr’s Coadjutor” Title from Veteran!

    Have any questions? Contact us on Discord: @GladiatorBoost – Or open a LiveChat with us. Our support will always do its best to help you with any queries.

    Introduction

    The Halls of Fabrication Trial, also known as HOF, is a challenging group activity where you and your companions must venture into the Clockwork City’s mysterious magicka conduit. Ancient clockwork automata are pouring out, posing a deadly threat to the world. Your mission is to uncover the secrets of Sotha Sil’s experiments and put an end to the Fabricant menace. But fear not! With our ESO Halls of Fabrication Trial Boost, you can tackle this trial with confidence and skill.

    Accessing the Halls of Fabrication Trial

    To embark on your Halls of Fabrication adventure, you must first have access to the Morrowind DLC. Once you have the DLC, you can easily find the trial on the east side of Morrowind. The entrance to the Halls of Fabrication awaits you, ready to challenge your skills and teamwork.

    halls of fabrication location

    Raid Setup for Halls of Fabrication

    The key to success in the Halls of Fabrication Trial lies in a well-rounded raid setup. We recommend a composition of 2 Tanks, 2 Healers, and 8 Damage Dealers (DDs). If your group is new to the trial, it’s essential to have at least one Damage Dealer equipped with the Kagrenac’s Hope set to facilitate easy resurrection of fallen allies. Additionally, we highly advise the tanks to use high health builds, such as our Catalyst tank build, to withstand the onslaught of powerful attacks in the trial.

    First Adds in Halls of Fabrication

    As you delve into the Halls of Fabrication, you will encounter various trash mobs and challenges. At the beginning, you will face relatively easy-to-kill trash mobs, including Kagouti. Beware of the Kagouti’s charge attack, as it can be lethal if not blocked. Further ahead, you will encounter a more significant trash pack, where a dead Centurion in the middle will revive Spheres in two waves. It is crucial to interrupt the charging attack of the Spheres to prevent substantial damage to the group. Stay vigilant and eliminate the Kagoutis and Spheres that stand in your way before confronting the first boss.

    The First Boss: Hunter-Killer Negatrix & Hunter-Killer Positrox

    The first boss encounter in the Halls of Fabrication Trial is a test of coordination and skill. Hunter-Killer Negatrix and Hunter-Killer Positrox must be dealt with simultaneously, with each tank responsible for handling one of the bosses. The most crucial aspect of this fight is to prevent the bosses from being connected for too long. If they remain connected for over 10 seconds, their damage will escalate, eventually leading to one-shot kills.

    To successfully defeat the first boss, it is essential to have a significant number of players equipped with the Purge skill to cleanse the enemies’ damage-over-time effects. Divide your raid into two groups, with each group focusing on one boss. Coordinate with your tank partner to break the shield of the Spheres that spawn and assign specific Damage Dealers to interrupt their charging attacks with Crushing Shock. Stay vigilant and avoid standing between the bosses to evade their deadly sparkles.

    Second Bossfight: Pinnacle Factotum

    As you progress deeper into the Halls of Fabrication Trial, you will confront the formidable Pinnacle Factotum. This bossfight demands precision and strategy. Begin the encounter by eliminating the trash mobs that spawn before the boss. Once the boss appears, focus your damage on him while the tank handles the Centurions and Conduits.

    The Pinnacle Factotum possesses a range of mechanics that must be navigated carefully. Watch out for its heavy attack with the staff, which deals significant damage and leaves sparkles around the boss. Avoid standing in the Liquid Lightning and Streak attacks, as they can quickly eliminate unsuspecting players. Be prepared for the boss’s knockback attack, which can launch you and deal massive damage if not blocked. Additionally, watch out for the Staff Beam that targets multiple players, as it drains magicka and stuns its victims.

    Exploring the Refabricated Spider-room

    After the second boss is defeated, you will encounter the Refabricated Spider-room. This area presents a unique challenge that requires careful planning and coordination. The room is filled with spiders, and you have two options to approach the encounter.

    One strategy involves sending one tank to the right side to pull all the spiders, while the rest of the group proceeds to the left side. Another approach is for the entire group to tackle the spiders together, eliminating them one by one. Whichever strategy you choose, make sure to stay focused and defeat the spiders swiftly. Once the spiders are dealt with, you can proceed to the next boss.

    The Third Boss: Archcustodian

    Prepare yourself for the challenging encounter with the Archcustodian, the third boss in the Halls of Fabrication Trial. This bossfight requires precise execution of mechanics and coordination among your team. The Archcustodian can only be damaged during its “stunphase,” so it’s crucial to activate a shockline by pressing a button on the right side. The boss will walk through the shockline, stunning it for approximately 15 seconds, during which you must unleash all your damage.

    Positioning is key in this fight. Make sure to stand behind the shockline to avoid draining your magicka. Stay aware of the boss’s heavy attack with the staff, which can deal significant damage and leave sparkles around the boss. Beware of the Streak and Liquid Lightning attacks, as they can quickly eliminate unwary players. Additionally, be prepared to dodge the boss’s knockback attack and avoid the shock meteors that fall from the ceiling.

    The Junkyard Challenge

    As you progress through the Halls of Fabrication Trial, you will face the Junkyard challenge. This section requires you to navigate a hallway filled with blades and encounter a new type of add called the Capacitor, also known as “Megaman.” The Capacitor possesses a powerful AoE attack that can stun and drain your magicka. Pay close attention to its distinctive animation to avoid the devastating effects of this attack.

    In the Junkyard, you will face off against a big blue Centurion. As you approach its death, it will revive spheres around it. Assign a Damage Dealer to each sphere to interrupt their shock charge attacks swiftly. After eliminating the spheres, proceed to defeat the next Centurion and its accompanying adds. Once you conquer this challenge, the door to the fourth boss will open, bringing you one step closer to victory.

    The Fourth Boss: Reassembly Committee

    The fourth bossfight in the Halls of Fabrication Trial is the most challenging encounter yet. The Reassembly Committee demands precise coordination and teamwork from your raid. The fight centers around two Two Hander bosses, with tanks focusing on managing them. The raid splits into two groups to simultaneously damage the Reducer and the Reactor.

    The key mechanic in this bossfight is the stun phases. At specific health percentages (69%, 39%, and 19%), you must bring all the bosses to the reclaimer in the middle to stun them. Timing is crucial, as you must drop the bosses’ health to around 3% away from the stun phase percentages before bringing them together. If successful, the bosses will be stunned, allowing you to deal significant damage.

    Maintain a triangular positioning to prevent the bosses from connecting, as this will intensify their damage output. Watch out for the Reclaimer’s shield, which can instantly eliminate anything that touches it. Keep an eye on the Bombers that spawn and prioritize eliminating them before they reach their targets. Make use of shields and AoE abilities to swiftly dispatch these threats. Additionally, apply Elemental Drain to the Bombers to debuff them and enhance your damage output.

    Conclusion

    Congratulations! You have reached the end of our comprehensive guide to ESO Halls of Fabrication Trial Boost. Armed with the knowledge and strategies provided, you are ready to conquer this challenging trial and obtain the Automated Defense, Inventor’s Guard, Master Architect, and War Machine sets. Remember, at GladiatorBoost, we are here to support you on your journey. Our professional ESO Trial boosting team is ready to assist you in completing the Halls of Fabrication Trial efficiently and effectively. With our expertise and dedication, we guarantee a safe and successful boosting experience. Level up your gaming experience with GladiatorBoost’s ESO Halls of Fabrication Trial Boost. Visit us at GladiatorBoost to start your adventure today!

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Overall rating 5 out of 5 alt 800+ reviews